Shadow Celtearan Empire

Region: Twilight Mire Pop Count: 27 / 27

General Information

General
Stability: Stable
Stability Gain Chance: 65%
Stability Loss Chance: 52%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: -1
Rolling Karma: 0
Temporary Karma: 0
Income
Money: 5848 / 6000
Money Income: 924
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (T) Strange Outsiders

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 69 / 25
Roads: 28 / 18
Territory Holdings
Plains 19
Forest 2
Dense Forest 0
Urban 0
Hill 0
Mountain 12
River 0
Desert 15
Tundra 0
Marsh 21
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Demographics
Primary Race: Vampiric Thumpkins
Primary Culture: Harmonara
Primary Religion: Divine Knowledge
Minority Count: 0
Population Details
# Race Culture Religion

Government & Laws

Government & Laws
Government Type: Imperial Council
Succession Type: Strength
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Military
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Standard
Diplomatic Stance: Belligerent
Scientific Stance: Puritanical
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Moderate
Justice Stance: Reformation

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/6

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Heavy Archers 0 bronze: 1
Ancient Heavy Infantry 0 bronze: 1
wood: 1
Ancient Light Archers 0 wood: 1
Ancient Light Infantry 0 wood: 1
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0
Classical Light Archers 0 wood: 1
Classical Light Infantry 0 wood: 1
bronze: 1
Classical Siege Weapon 0 iron: 1
wood: 1
Classical Spearmen 0 stone: 1
bronze: 1
Imperial Legionnaire 0 prestige: 2
Imperial Marksman 0 prestige: 2
Imperial War Dancer 0 prestige: 2

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 14 37 -23 -3 / 25
Wood 9 9 0 25 / 30
Stone 6 4 2 25 / 30
Mounts 7 0 7 22 / 30
Research 0 0 0 0 / 0
Magic 3 8 -5 15 / 20
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 1 2 16 / 25
Iron 0 0 0 10 / 10

Jobs

Working Pops: 0/27

Job Assigned Pops Upkeep Production
Artificer 0 artifact_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Vampire 0 food: 1
stability_loss_chance: -0.2
magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5

Node: stone

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: research

Ancient Artifactory

Type: artifactory

Cost: stone: 4
wood: 4
magic: 3
bronze: 1

Modifiers: magic_consumption: 1
artifact_owner_death_loss_chance: -0.05
minimum_artifact_owner_death_loss_chance: 0.1

Node: None


Cities

City Slots: 5

Generic City

Name: Ecliptara

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Tymbravane

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Generic City

Name: Beegrockhill

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Metropolis

Name: Liosantra

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Generic City

Name: Rungaingan

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: mounts

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source
magic_consumption 1.0 -1 fef
research_production 1.0 -1 fewf
magic_consumption 1.0 -1 fwef
stability_gain_chance 0.15 -1 fwef
stability_loss_chance -0.15 -1 fewf
vampirism_chance 0.7 -1 fwefwe
magic_consumption 5.0 -1 fwef
money_income 375.0 -1 fww
pop_count 27.0 -1 testing
food_production 6.0 -1 vinyard
effective_pop_capacity 3.0 -1 gsrgs